![]() VGC gave it four stars, and was happy to meet the game where it was: “The best games ask important questions. Turning to the overseas outlets, and the opinions are even more mixed. Well Played gave it a 7 and Press Start gave it a 6.5, both effectively delivering the same middle-of-the-road review - it executes well on what it wants to do, but the repetition of its combat and quest design quickly wear out their welcome.Īt a 5 out of 10, Stevivor had the only decidedly Average review, feeling that “(w)hat’s on offer in Dead Island 2 isn’t broken or flagrantly bad… but it is tired, antiquated and bland.” The rest of the world This view of Dead Island 2, that it doesn’t reinvent the wheel but works to make its more well-worn components feel as enjoyable as possible, is one that critics return to again and again. ![]() ![]() Checkpoint Gaming found it to be “a silly, slaughter-filled take on the zombie apocalypse that is very entertaining without pushing the envelope of game design beyond the expected.” system, with its realistic gibification model for stripping rotten flesh from bone. ![]() Of the Australian contingent, Player 2 liked Dead Island 2 the most, giving it a B+ and calling it “a deeply gory surprise,” and that though “it doesn’t break the mould, … it does deliver pure blood-soaked campy joy from start to finish.” GamesHub felt similarly, saying that it “leaves you teetering on that precipice between wanting a little more and feeling satisfied enough.”ĪusGamers really liked the combat and the game’s much-marketed F.L.E.S.H. Kotaku US published its review overnight, with reviewer Ashley Bardhan calling it “an entertaining gorefest,” that “only ever slips when it tries to be more than that.” The Aussies ![]()
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